1. Setting the Scene
1.1 What are Cognitive Systems?
1.2 The Biological Computer and the Artificial Brain
1.2.1 Hofstadter's Law
1.3 Characteristic Capabilities
1.3.1 Sense and Perceive
1.3.2 Act
1.3.3 Think: Recognize, Recall, Compare, Reason, Decide, Plan, ...
1.3.4 Feel: Have Emotions, Motivations and Relate to Others
1.3.5 Communicate with Each Other
1.3.6 Learn
1.3.7 Evolve
1.4 Motivations
1.5 Summary
2. Application and Societal Impact
2.1 Business
2.1.1 The Ambient Web
2.1.2 Commercialization Concerns
2.2 Two Perspectives on the Ambient Web
2.2.1 Multi-Agent Network Systems
2.2.2 From PDA to PDE: The Personal Digital Environment
2.3 Embodied Cognition: Robots and Smart Things
2.4 Health, Well-being and Performance
2.4.1 Drivers of Change
2.4.2 Applications
2.5 Transport
2.6 Sociable Technologies: Arts, Entertainment and Companions
2.7 Education
2.8 Military
3. Wider view